![]() Henriquejr spotted the progress report for Cyber Knights: Flashpoint: September Progress Report I don’t think I’d want Valkyrie Elysium to completely overtake the Valkyrie Profile series moving forward, though I’d be happy with a peaceful co-existence as each strives to improve themselves - given that Square Enix greenlights more Valkyrie titles, of course. Still, I think the developers at Soleil have done a decent job as newcomers taking their own interpretation of the series. This new take on the Valkyrie series is a solid gameplay foundation while leaving a lot of room for improvement in many other areas. Everything else about it is relatively lackluster. Its biggest strength is that it’s fun to play when there are enemies on-screen. Valkyrie Elysium is an okay game with a fun battle system. My immediate response to people asking what I think of Valkyrie Elysium after it all is simply “it’s ok.” I was surprisingly fond of Valkyrie Elysium when I first played its demo in my preview, and now I’ve completed the full game entirely. It is a spiritual successor / spin-off to the Valkyrie Profile series, but it is very different from those games. These relatively smaller titles are allowed to experiment more due to the smaller risks they inherently incur. Obviously, none of these are big AAA games they are nowhere near on the same level as Final Fantasy XVI when it comes to development and production costs - and that’s awesome. Several that come to mind are Dungeon Encounters, the Voice of Cards series, Triangle Strategy, Stranger of Paradise: Final Fantasy Origin, and The DioField Chronicle. Sure there are darlings like the Final Fantasy Pixel Remaster re-releases, NEO: The World Ends with You, the Live A Live remake, and the numerous remasters of the SaGa series and Legend of Mana, but the projects that get me most interested are the ones that are either a brand-new IP altogether or spin-offs that are very different from the existing IP they represent. They might not all be absolute masterpieces, but they don’t need to be. I’m a fan of Square Enix’s recent strategy of releasing a steady amount of smaller-scoped Japanese RPG projects. RPG Site checked out Valkyrie Elysium: Valkyrie Elysium Review "For me it's just Dungeon Crawlers," says Tomasz Rożyński, who credits himself as the "CEO, game design, 2d/3d graphics, animations, level design, marketing, social media, VJ artist" of Frozengem Studio and is basically a solo developer. They deserve a second chance whatever you call them. They're also known as gridders, or DRPGs (the D stands for Dungeon). It's a blobber, which is to say a game where you see things from the perspective of your whole party of adventurers-melee fighters up front, wizards and archers safely hidden at the back-who all stand on the same square and move together in a single blob. It's been a renaissance with plenty of Bruegels, but few Botticellis.ĭungeons of the Amber Griffin aims to fix that. They've looked down on their miniaturized heroes from a distancing height rather than getting up close to their portraits. While there have been a handful of games following in their footsteps, like Operencia: The Stolen Sun and StarCrawlers, the vast majority of CRPGs since have been pseudo-isometric instead. ![]() ![]() PC Gamer checked out Dungeons of the Amber Griffin: This gorgeous grid-based dungeon crawler is based on real folkloreīack when Durante declared the CRPG renaissance underway, he mentioned Might & Magic X: Legacy and Legend of Grimrock, two grid-based dungeon crawlers.
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